The Richter Scale®


Thursday, June 21, 2007

Review: Honest Technology’s IPTV & CAM Anywhere Deluxe

Posted on June 21, 2007 at 9:52am AST (GMT-04:00)

I’m a big fan of using my media wherever I happen to be. I carry my entire music library on the road in the form of my iPod, I watch TV and TiVo via a Slingbox, and I have three wireless and two wired ways to connect my notebook to the Internet when I travel, so that I will rarely be off the grid. I also have set up a bunch of WebCams on Bonaire so I can see what’s happening when I’m away. I then came across Honest Technology IPTV & CAM Anywhere Deluxe, a $130 product combining place-shifting TV viewing and an integrated WebCam server (with a WebCam).

I’ve used the IPTV & CAM Anywhere Deluxe on and off for the last few months and find it an interesting product. I have also seen a number of features added and fixed via the built-in automatic update system (very convenient).

Because the IPTV & CAM Anywhere Deluxe includes the “MY-IPBOX TV&CAM - USB 2.0 TV/Video Capture Device & PC Camera” - a piece of hardware with a TV tuner and built-in WebCam - let me start with this box. First, in order to use both the WebCam and TV tuner functionality, you need two free USB 2.0 ports on your PC, as all of the functionality is exposed through server software running on the attached PC. The box also features a port for allowing composite or s-video input (and sound input), as well as cable TV input. For my testing I used the cable TV connection, as well as both USB cables. That, incidentally, required an inexpensive cable TV splitter. The actual device is pretty small, and when the attached PC is powered on, thus providing power to the device, a bright blue LED is visible in front.

Software installation was relatively painless, although I found a system reboot was required. I did have some issues with configuration at first because the software was using the TV tuner already installed in my PC, but after I changed that in the software configuration, all was good with the TV server. The TV server software and WebCam server software are separate applications but can be run concurrently. Both require the use of a login if you want to be able to access the TV playback and WebCam views from the outside world, and part of the IPTV & CAM Anywhere Deluxe package includes a code key to allow you to register for this login ID and on-line service via the web site at http://www.my-iptv.com. This integration with the web site also allows for configuration settings (like channel names) to be accessed remotely.

The initial version of the TV tuner server software did not properly allow me to auto-scan my available channels, but a later software update appears to have resolved this issue handily.

Viewing the TV output on a remote system requires installation of an 11MB “player” application. That too was simple and easy, and once I identified my server using the login ID and password, I was connected. Included is a very cool “TV surfing” feature, which goes through each channel, grabs a screen shot, and then creates an array of these images for a visual channel menu. It took about half a minute to create for the 30 or so channels my cable system here on Bonaire has. And TV viewing (with sound) worked just fine. There is presently no DVR (digital video recorder) functionality built-in - i.e. no ability to rewind live TV, but there is a recording capability available, and if you reside the U.S. and have a ZIP code and standard cable TV provider, you can use the My IPTV web site to select programs to record on a single program basis. I did not find any sort of “Season Pass” capability to allow me to record all programs of a particular title like TiVo or Window Media Center offer. And unlike Windows Media Center, you cannot edit the channel listings or assignments - probably not important to the average user, but those of us in places without ZIP codes need that feature.

You can also apparently burn recorded TV programs onto DVD, but I did not test this feature.

The only real issue I had with the IPTV & CAM Anywhere Deluxe was that on the Windows XP system I installed the server software on - and note that the PC and server software must be running to allow remote viewing - the sound of the TV program was always audible. Other than muting the system sound entirely, there was no way to turn off sound output for the IPTV server software so that I could use the PC to listen to other audio without sound “collisions” (interference caused by multiple sound sources being blended). I am told by Honest Technology that under Window Vista this is not an issue - only under prior versions of Windows, such as XP. What this means is that you should not run the server software on an XP equipped PC that will be in use by others in your household while traveling and enjoying remote TV viewing. I do see the reliance on a running PC as being an added imposition, mostly because of the additional power consumption and the unreliability of Windows over long periods of time, but I also understand the necessity, as otherwise this would be a much more expensive product (like the Slingbox).

The WebCam feature is pretty simply to use. The WebCam server supports the integrated WebCam in the “box”, as well as up to two other WebCams, all connected to the same PC via USB connections. That limits the distance the WebCams can be located away from the PC, and in practice, I suspect most people would not use more than one or maybe two WebCams. For my test of the WebCam server I placed the IPTV/CAM box in my living room (attached to my HP Digital Entertainment Center PC), pointed the box at the couch, and then used the integrated WebCam both to keep an eye on my kids in the living room while I was in the office, as well as letting their mom and grandparents in New Hampshire observe them. All they needed to do was login to the My IPTV web site and select the MY-IP Cam option, and voila, they could watch the kids be couch potatoes too. The only thing I needed to do was open up a port on my router to allow the outside world to connect to the PC where the WebCam server was running. This same router configuration also appears to have allowed the remote TV viewing to work.

The tiny little camera in the box provided reasonable enough clarity, and worked surprisingly well in low-light conditions (when the kids were highlighted only by the light from our big screen TV). It took the kids a while to figure out that I could see them from my office, after which they took to covering the box with a hand towel to avoid parental monitoring.

The IPTV & CAM Anywhere Deluxe package is pretty good deal for someone who wants to have both remote TV viewing and WebCam monitoring of the area near their PC back home (or in the office), especially consider the price of $130. You’d pay that or more than that annually just for TiVo or other integrated EPG service. Having the system require an operating PC is the biggest drawback I see, and mostly from a reliability perspective, because if there’s a power outage back home (or a Windows crash or hang) while you’re traveling, you might need physical involvement to restart the PC. Then again, we’ve had the Slingbox hang as well, requiring a power cycle to be done manually.

I give the IPTV & CAM Anywhere Deluxe a 7.5 out of a possible 10.0 on The Richter Scale.

Posted by Jake Richter in • Tech ToysTravel
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Friday, June 08, 2007

Planet Earth on Blu-ray Disc - Too Much “Noise”?

Posted on June 08, 2007 at 9:08am AST (GMT-04:00)

Having caught the start of the Planet Earth series on Discovery Channel a couple of months ago thanks to the recommendation of a British friend, I was amazed at the incredible footage, even in crappy cable TV delivered standard definition mode. So I place a pre-order on Amazon.com for one of the HD versions of the series. I flipped a coin and picked the Blu-ray version (instead of the HD-DVD version).

I finally got the package in recently and the family and I settled down for a viewing, and found, yes, that the footage was incredible, but equally incredible was the horrific amount of shimmer and static noise that appeared in many scenes. I was appalled that what was being called the HD experience to beat all HD experiences could look so absolutely horrible on screen.

I was playing the disc on my Sony PS3, connected to a 61” Samsung DLP 1080p display, on which most everything else has looked pretty darn good.

And the noise was not limited to just the first episode, but each of the episodes I watched. The noise really ruined the viewing experience for me. I did some digging on-line, and found lots of discussion of the subject on various web sites - I was not alone in my static noise! But I then stumbled across a suggestion that it could be the display system used, and not the discs. I was skeptical, as I saw reports from many folks who had all sorts of different 1080p HD displays - not just Samsung, but it encouraged me to try an experiment.

Samsung offers something called DNIe (Digital Natural Image engine) on many of their displays, including the high end DLP displays I have been using from them for several years. DNIe pumps up color saturation and detail, and typically works very well to produce an even nicer picture. But, as it turns out, DNIe was definitely my noise culprit. Take a look at the images below:


Using the DNIe Demo Mode for Comparison


Close Up View of DNIe Comparison

As you can see from the above images, DNIe (on the left side of each image) darkens the shadows of these mountains in Venezuela (episode 3 - “Fresh Water") and then sharpens the noise to create an amazing amount of speckling. Any user of Photoshop will also recognize the effect here - it’s like using the Sharpen filter too many times on an image. The right side of each of the above images shows DNIe turned off. This DNIe comparison mode is a feature of the Samsung TV to try and convince people to use DNIe for viewing their programming.

Well, in the case of Planet Earth HD, DNIe is not recommended. It ruins the picture. I now wonder if some of the speckling I have seen in other HD programming is caused by DNIe or as part of the native imagery from the source HD-DVD or Blu-ray Disc. I know that film grain is certainly more apparent in HD, thanks to a demonstration Sony gave me back in January of Black Hawk Down on Blu-ray Disc - they showed me the original production tape and the BD version side by side, and the grain was identical. But DNIe could exacerbate the grain noise. And now I know to try watching with DNIe turned off to see if it makes a difference.

I suspect that other brands of HD televisions also have a feature similar to DNIe, and I would advise those having visual noise problems with Planet Earth or other HD content to try turning off that feature and see if it helps.

With my newfound knowledge in hand, I can finally watch my Planet Earth Blu-Ray Disc edition with pleasure and enjoyment. But also a little sadness as the HD versions of Planet Earth do not include the bonus features from the standard definition DVD release, including extensive footage of how some of the scenes were shot - something I particularly wanted to see in the case of the Great White Sharks jumping out of the water when feasting on seals off South Africa.

I give Planet Earth on Blu-Ray Disc an 8.0 out of 10.0 on The Richter Scale (it could have been higher had the extra footage not been omitted).

UPDATE - June 11, 2007: I discovered that DNIe kept being reenabled on my TV, 30 minutes after I would turn it off. Turns out my Samsung TV was in “Shop Mode” - a mode for when a TV is on display at a shop, where it resets various settings, like aspect ratio, DNIe, etc. to defaults to overcome the effects of a consumer having twiddled with the settings and leaving them in an indeterminate (and maybe ugly) state. To turn off “Shop Mode”, power on your Samsung TV, and then hold the Menu button for about 5 seconds until the screen flashes. Note also for the Samsung TVs on which DNIe cannot be turned off, you might be able to get the same result by changing the video picture mode to “Movie” from “Dynamic”. 

Posted by Jake Richter in • Tech ToysMovies and TV
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Thursday, June 07, 2007

Necessary Guide for Living With the Dutch

Posted on June 07, 2007 at 10:02am AST (GMT-04:00)

Living on a small Dutch Caribbean island (we hit 10 years of living on Bonaire in a couple of weeks) is quite an interesting experience, especially as we have a blend of two cultures here - a Caribbean influence as well as a Dutch one. For as long as I recall, Herman Wouk’s Don’t Stop the Carnival was recommended reading for anyone thinking of living here on Bonaire, but now thanks to dear Dutch friends (that’s you, Martin & Angela), we have found a new tome to help us understand the Dutch-ness of Bonaire.

The book is called The UnDutchables, and it’s a humorous dissection of Dutch culture as well as the drivers and motivators behind observable Dutch behavior.

While The UnDutchables has an obviously strong link to mother Holland and activities there, and is intended primarily for English speaking expats living in The Netherlands, I have found that many of the examples apply equally well in the Dutch Caribbean. We have Dutch friends on Bonaire, as well as on neighboring Curacao and Aruba, and boy, does this book nail some of their traits to a tee! And some of those behaviors have rubbed off on some of the Antilleans we know here too. If only we had had a copy of this book 10 years ago, we might have dealt with certain situations better!

The authors also have a web site - http://www.UnDutchables.com - to accompany the book. Ironically, the book is also available writtin in Dutch to help so-called “Cloggies” understand their fellow “Kikkerlanders”. The Dutch friends who gave us this book found much of the content to be dead-on accurate (and funny) as well, incidentally.

Highly recommended with a 9.0 out of 10.0 on The Richter Scale.

I wonder if and when a similar book, written in Dutch, about Americans, will be produced to help the Dutch understand our frailties, foibles, and motivations?

Posted by Jake Richter in • BooksTravelIsland Life
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Wednesday, June 06, 2007

Review - Dragon’s Lair on Blu-ray Disc

Posted on June 06, 2007 at 2:23pm AST (GMT-04:00)

Back in my younger years, which I peg at over 25 years ago, I worked part-time at a computer store located right next to an arcade (Fun N’ Games in Framingham, Massachusetts), and as the manager was the father of a friend, I used to get advanced access to new arcade games as they came out. The job ended but I still enjoyed occasional gaming privileges during my college years when I came back to the area to visit my folks. One of the most frustrating games I remember from that day and age was something called Dragon’s Lair.

Dragon’s Lair was effectively an interactive cartoon, where at particular (and frequent) points you needed to use a joy stick and indicate which direction the protagonist - Dirk the Daring - should go in order to avoid impending doom. You typically could choose one of four (or less directions) for Dirk to “move” at these decision points.


Dirk about to die

Doom is pretty much what always befell my attempts to play through the game. I lost a lot of money (gaming privileges meant early access, not free play, alas) on Dragon’s Lair. I have always blamed my poor performance on the lag in response of the joystick - not an unreasonable excuse considering that Dragon’s Lair was based on a laser disc and the joystick controlled a decision tree, and it would take finite amount of time for the disc head to get to wherever the next scene needed to come from, be it a death scene like the one above, or a rare (in my case) continuation of the game. Mind you, it’s quite possible the lag was human lag, i.e. mine, but I’d never admit that in public.

I never finished Dragon’s Lair, but did always consider it a standout at a time when arcade graphics were blocky, and even the PC games at the time that I developed were not particularly attractive (although there was less game play lag). Dragon’s Lair featured cel-based animation by famed animator Don Bluth, digitized to laser disc. Big visual difference to pixel-based gaming. At the time, and for years to come, Dragon’s Lair was the closest thing to wide spread “3D” gaming arcade game players experienced, even though the subject was actually flat (it was a cartoon, after all) and all motions and paths were fully predetermined - you could only choose which of those predetermined paths to follow.

Some years back, Dirk was repurposed for a couple of different and more dynamically interactive Dragon’s Lair games for various consoles - game play was moderately fun, although my then eight year old son enjoyed the games more than I did.

But Dragon’s Lair has returned to its optical video medium roots. A couple of months ago, I received a pre-release of Dragon’s Lair on Blu-ray Disc. The kids and I played with it extensively - they greatly enjoyed the Dad-induced death scenes, while for me it brought back the humiliation of defeat. And this time, perhaps, it was human lag (at least to some extent) that was the cause of death as we played the game on our Sony PS3 on our 61” DLP 1080p screen. The game would have been well-nigh impossible to play with the PS3 controller, but using the optional Sony PS3 Blu-ray Remote control it worked out moderately well - except for my accidentally hitting “Stop” and having to start the game all over again, multiple times. Dragon’s Lair on Blu-ray Disc will play on any Blu-ray Disc player which supports BD-J (which should be all of them).

It was entertaining while it lasted, but I found the non-linear play of Dragon’s Lair frustrating. Let me explain that. If you are really good at Dragon’s Lair and never fail, there will be some sense of linearity from one scene to another (or at least it will appear that way), but if you cause Dirk to die, as I am wont to do, then Dirk resurrects in some random location, making it seem like you’re jumping all over the place all the time. I’m told by the folks at Digital Leisure that the original arcade version worked like this too, which is perhaps something I blocked as a painful childhood memory.

The manual I received with the Blu-ray Disc version also made reference to a visual cue appearing on-screen at a time when a decision needed to be made, but that never happened during our game play, and I was later told this is for the HD-DVD version of the game (even though the manual was Blu-ray Disc specific). However it was a pre-release, so that may have now been corrected.

For anyone who was a big Dragon’s Lair fan, or just wants to play a video game on their non-game console Blu-ray Disc player, Dragon’s Lair on Blu-ray Disc will definitely provide entertainment and nostalgia. I did go through a bit of nostalgia myself, but mostly about how easy it was for me to get Dirk the Daring killed during my gameplay (see image above for reference).

I personally found myself yearning for some fragging on Halo 2 or playing some current next-gen gaming titles with a more explorable world after a period of playing Dragon’s Lair. Perhaps I’ve become spoiled, but to me Dragon’s Lair seemed antiquated compared to modern console gaming. But perhaps new gamers will appreciate the novelty of this approach more than I.

I give Dragon’s Lair on Blu-ray Disc a 5.5 out of 10.0 on The Richter Scale.

Dragon’s Lair on Blu-ray Disc is available for $49.95.


Dragon’s Lair on Blu-ray Disc

Posted by Jake Richter in • Video GamingMovies and TV
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New Bonaire WebCams

Posted on June 06, 2007 at 1:55pm AST (GMT-04:00)

One of my many projects includes playing with WebCams in interesting places. In the last few weeks, with help from friends, I have managed to install a new underwater WebCam and move another one as well as install another top side WebCam here on the island of Bonaire.


View from the new Bonaire Pier ReefCam


View from the updated Bonaire Wreck ReefCam


The new Yellow Sub PierCam

The above are images from these various cameras. The Pier ReefCam is an interesting design. I used a waterproof NTSC bullet camera (so named because of its shape), encased it in resin, protected the cable with an off-the-shelf garden hose, and then mounted it on a 2x4. It’s not pretty, as seen below, but it gets the job done.


The new Bonaire Pier ReefCam

Live images from these cameras can be found at http://www.BonaireWebCams.com.

Posted by Jake Richter in • Tech ToysTravelIsland Life
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Wednesday, May 16, 2007

Planon’s DocuPen RC800 Color

Posted on May 16, 2007 at 8:54pm AST (GMT-04:00)

Back at CES earlier this year I was loaned a novel portable scanner by Planon - the DocuPen RC800 Color, which I will refer to as the “DocuPen” in the rest of this post.

I have since returned the DocuPen, but with a bit of remorse. Not because I was putting it to ample use (I only used it for testing, and nothing more), but more because I keep thinking I might need it at some point and miss having it available for some special occasion.

The $299 DocuPen RC800 looks like a pen on steroids, although perhaps the term “wand” might be more appropriate. The DocuPen needs to be bigger than a pen though, so it can scan an 8.5” wide piece of paper in one pass. The DocuPen is lightweight, has an integrated battery, takes microSD cards for memory storage, and pretty easy to use.

To use it, you press one of the buttons on the device, use another button to cycle through your scanning options (black & white or color; resolution; etc.) and then slowly drag it across the surface you want to scan. It doesn’t have to be a paper - it could be a painting, a poster on a wall, or any subject that is flat and smooth, in any orientation (horizontal on a table or the ground or vertical on a wall, for example).

The maximum speed of dragging is determined by the amount of data being scanned - color, high resolution scans necessarily take longer than low resolution blank & white scans. The number of pages of scans is also determined by the content, as well as the size of the memory card installed in the device.

You can transfer the data from the DocuPen to a PC using either the included super-mini USB cable (smaller than mini-USB) or by removing the memory card and using the supplied external USB reader to read it. I had problems doing the latter on a system without the proper DocuPen software installed even though, theoretically, the memory card should show up as a memory device, but it was also easier to just plug in the cable instead of remove the memory card).

Scans were of good quality, and the software supplied by Planon simple to use. A copy of PaperPort was also included in the distribution I received.

Another cool idea was including something along the lines of a universal charger in the box (which is a nice metal box, incidentally). You use a wall outlet to charge a small battery pack and then use the battery pack to charge the DocuPen. It sounds a bit odd, but once I had this explained to me by Planon’s staff at CES, I was up and running. The box also includes a few additional charger tips for other popular portable electronics devices.

Overall the DocuPen RC800 is a nice, well-featured product.

But, being in my office most of the time, I found my Fujitsu SnapScan to be so much more convenient to use that I never used the DocuPen outside my testing, which reminded me that each thing has its place in the world, and for me, the DocuPen was not an office scanning tool.

What the DocuPen RC800 color is, is an on-the-go scanning tool, and hence my remorse. I’m going on several multi-week trips with my family in the coming 12-18 months, in some cases to rather remote locations (no so remote there’s not a real bathroom present, but remote enough that technology to scan may not be readily available. And in those cases, the DocuPen may well come in handy. Although, even that said, I have found it relatively easy to take digital photos of documents, plaques, etc., for later use. The resolution of a digital camera is not nearly as good as that of the DocuPen, but convenience is an issue.

Even so, the DocuPen RC800 could still have a place - albeit a small one - in my carry-on, just in case.

Posted by Jake Richter in • Tech Toys
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Halo 3 Release Date Announced

Posted on May 16, 2007 at 8:54pm AST (GMT-04:00)

In an update to the post below, Microsoft has announced that Halo 3 will ship commercially on September 25, 2007. By all accounts, this is anticipated to be the biggest game title launch of the year, if not of the industry.

In conjunction with the ramp up for Halo 3, the open multiplayer Beta of Halo 3 kicked off today. For those who had early access, there was a patch issued this morning for the game - content unknown (at least to me).

Incidentally, I did notice that in single user (non-splitscreen) mode, I was getting full width display this morning (in contrast to my observations in the post below about Halo 3 using a smaller screen size, at least in dual-user mode). Game play also felt more responsive than previously, but that could just be luck of the draw with respect to hosting servers at it having been 5am EDT that I was playing the Halo 3 Multiplayer Beta.

The Beta ends on June 6th, so those of you able to participate should do so soon. If you don’t already have a Beta access key or method, then Microsoft kindly reminded us this morning that it’s still possible to buy Crackdown, another Xbox 360 shooter game, to get access to the Halo 3 Beta. Nice of them to offer that (and sell more copies of Crackdown, of course).

On a related note, Microsoft will also be cross marketing Halo 3 with a Halo 3 Edition of their Zune media player. That will be available as of June 15th for an estimated retail price of $249, exclusively at GameStop.

Posted by Jake Richter in • Video Gaming
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Tuesday, May 15, 2007

The Halo 3 Beta

Posted on May 15, 2007 at 8:10am AST (GMT-04:00)

Thanks to a PC-centric (and console averse) friend who attended one of the two Halo 3 launch events this past weekend, I ended up with an early Halo 3 Beta access key for my Xbox 360. The public Beta kicks off tomorrow morning for people who purchased a special version of Crackdown.

The kids and I have now spent a few hours with Halo 3, to mixed reviews. The Beta of Halo 3, which consists of a 941MB download, only features three levels (but so far we’ve only managed to play two of them - no idea what the third level looks like), and is only playable via Xbox Live - you need an Xbox Live Gold account to use it.

It’s also possible to play split-screen with a second local player in one of the training modes offered through the Xbox Live set-up. Playing with more than two local players in an on-line game is not enabled.

The Xbox Live live lobby set-up is a bit tedious, as you spend precious minutes waiting to fill out a roster of six players, although if six players are not found after some time, the game will start with less. We also found that a number of times the screen would blank out during play, and then inform us that the system was uploading (not sure what it was uploading), and after about a minute game play would resume - it appears this happened when existing players dropped out, so perhaps it was a swap to a new server to continue the match. The other thing was that on-line game response was all over the board for us - mind you, we’re down in the Caribbean, and have a not insubstantial delay (80-100ms) for data traffic to most U.S. servers - but in some sessions things were responsive, while in others it felt like we were in a small time shift. In the “slow” games it was well nigh impossible to beat down an opponent unless you struck before you reached them, which in turn assumed they were not also moving. Very frustrating.

Halo 3’s graphics are a definite improvement over those of Halo and Halo 2 played on an Xbox 360, but that’s no surprise considering the game is designed for the Xbox 360’s graphics engine, which is a real improvement over that of the original Xbox. However, the graphics are not nearly as good as I had imagined them, perhaps being jaded by things like Gears of War. The other odd thing is that although I have my Xbox 360 set up for 1920x1080 resolution, Halo 3 plays at a reduced horizontal resolution (closer to a 4:3 aspect ratio than the 16:9 my display is configured for), resulting in a lot of visual real estate that is not even put to use. I hope the released version of the game will allow for proper wide screen aspect ratios.

Controls are a bit different too, in that the Right Button on the Xbox 360 controller is what is now used to pick up weapons, ride vehicles, and reload (for Halo 2 it was the X button). The X button now allows you to drop and deploy special objects you pick up along the way, such as the bubble shield (protects you from attack outside the shield but opponents can still walk through the shield and nail you), a gravity lift (emits a blue anti-grav beam you can ride up one “level” of height - can also be used to upset vehicles when they drive over it), and an energy drain bomb. You can only carry one special object at any one time.

Weapons have changed a bit too, with the addition of a red laser gun, and the ability to remove a mounted machine gun from its post and walk around with it - albeit much more slowly. Existing weapons also respond a bit differently in terms of power and control.

Having played mostly Halo 2 in the last 18 months on the Xbox 360, I was not able to draw real comparisons to the original Halo, but my 10 year old son claims (and this appears to be backed up by comments in other media sources) that Halo 3 is more similar to the original Halo than Halo 2. He wasn’t able to quantify his observation. As he put it, “it just is”.

The Halo 3 Beta has been mostly enjoyable so far, but it seems to me that the folks at Bungie still have a ways to go to make game play smoother and more engrossing. But that’s what a Beta test period is all about - get the software tested, get bugs and usability feedback, and hopefully release an improved product. I personally am looking forward to the campaign mode and hope it is better than that in Halo 2, which was disappointingly short and simple compared to the original Halo. We’ll see later this year what Bungie actually delivers.

Posted by Jake Richter in • Video Gaming
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Monday, May 07, 2007

Our Annual New Year’s Day Party - Cancelled Indefinitely

Posted on May 07, 2007 at 11:12pm AST (GMT-04:00)

In case any of my readers, family, and friends were planning on visiting with Linda and myself for our traditional annual New Year’s Day pot-luck event, to which one and all have always been openly invited, I regretfully hereby inform you that Linda and I have decided to cancel this event, indefinitely.

This past New Year’s Day pot-luck marked our 22nd year of having an annual pot luck event. It first originated as the Wing-Ding-A-Thon (due to my addiction to Buffalo Wings) held each October starting in 1985 for a few years, and then evolved into the “Yeah! It’s Summer Party” (and potluck). That continued until 1997 when Linda and I moved to Bonaire. The first year the party was held on January 1st was in 1998, and it has continued to be held that day without fail, even when we had to struggle to get back on-island in time to finalize our shopping for the party, or when, like in 2006, I had to leave early the next morning to attend a conference in the U.S.

Our lives have slowly been changing, and with a recent decision to home school our children starting this summer and Linda’s recent knee replacement surgery, we find ourselves in need of some other changes, among them ones which include the flexibility of possibly missing our first Bonaire New Year’s Eve in the coming year or two because we’re off doing something interesting and unusual with the children in some exotic location.

We figured it would be better to give a lot of advanced notice on this subject since there are folks on BT and elsewhere that have planned their vacations to Bonaire in order to join us on that nice day. Bless them.

We have enjoyed the company of many of you, both at the potluck as well as various BBQs we hosted over the years, never mind dinner’s at Gibi’s and elsewhere, but it’s time for us to move on from the big party into a more sedate socializing mode, like small dinners out.

We are also looking forward to opening a small private art gallery in our home here on Bonaire to show off Linda’s and my art and will have small wine & cheese-type gatherings there on occasion between travels and other commitments. Construction is going on as we speak - see the image below from our private WebCam:


Jake’s Construction Cam

At some point we may resume some sort of annual event, but until we fully understand and embrace all the challenges of schooling both kids at home (which we expect to take the equivalent of at least one person working full time) we are hesitant to make any further or future commitments to a regular event like that now.

Our apologies to any folks that have already made plans, but if we’re home on January 1st, feel free to drop in and say hi but don’t expect a party to be going on grin

Posted by Jake Richter in • TravelIsland Life
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Monday, April 30, 2007

Photos From My Trip To Japan & Taiwan

Posted on April 30, 2007 at 12:11pm AST (GMT-04:00)

Last December (2006) I needed to get about 15,000 more miles on my American Airlines account so I could requalify for Executive Platinum status for this year, as I like the free first class upgrades AA offers its top level frequent flyers. As I was going to be in San Francisco for a patent conference at the end of November 2006, I figured I could use the west coast as a launching point to do a so-called “mileage run” and rack up some miles by doing a quick trip across the Pacific.

The original plan had been to visit Tokyo for a full week of both sightseeing and business prospecting, and then head home to Bonaire. However after I had already made all my plans I was informed I needed to go to Taipei, Taiwan, for a business meeting, right in the middle of my Tokyo stay. That basically ate almost 3 days out of my Tokyo plans, but it turned out to be a fun adventure.

For two of the two and half days I spent in Tokyo, I hired a private tour guide, Junko Matsuda, to take me around. Junko, who runs Jun’s Tokyo Discovery Tours, had been recommended to me by someone at http://www.FlyerTalk.com, and what a treasure she was! If anyone wants a personal tour and explanation of everywhere and anywhere in Tokyo, consider hiring Junko - she can be reached by e-mail at me2@gb3.so-net.ne.jp or phone at +81-3-5477-6021 (or mobile at +81-90-7734-0079). In the links below to my photos, Junko is the Japanese woman that appears in them with some frequency. I also gave her a camera to use during our tour to take photos of me (since I rarely ever appear in photos as I am always taking them).

I also hired another set of guides - Naoto Nakamura and Eizaburo Yoshino (see their page here) - as part of a group tour of the famed Tsukiji Fish Market. As my body had not yet adjusted to the time zone, a 4am meeting for that tour worked out fine, and we had only one other participant on the tour. The fish market tour was excellent, with both Naoto and Eizaburo highly knowledgeable of the workings at the fish market.

I spent nearly a full day in transit between Tokyo and Taipei and back for a 1 hour meeting, but we (my friends/business associates and I) had a good local guide in our off time in Taipei, and got to visit Taipei 101 (the tallest building in the world at that time) and a Taipei night market, as well as several local dining establishments where we feasted on all sorts of delights, including pig’s intestines (tasted a lot better than it sounds).

I am nearly a half year late getting the 946 hand-selected pictures from my travels posted on-line because I had grand aspirations of annotating each one of them with a description.

I was off to a good start (see here and here) using the Photo Gallery software that came with my blogging system, but the scope of the effort, which involved both getting the photos to the right size as well as upload and annotate them, quickly overwhelmed me. I got about half way through my first full day in Tokyo doing that (again, look here and here) - so only about 150 photos out of 946 annotated.

But with a holiday weekend on Bonaire this weekend, and the mostly enjoyable use of Adobe’s Lightroom software, I decided to make simple web-based photo galleries instead and finally get the photos where folks could see them before they became too outdated. They don’t have any contextual annotation other than camera and exposure information, but hopefully those viewing the images will enjoy the subjects almost as much for their sheer interest (and in some cases, beauty or novelty) without the commentary I have not had time to add.

Here are the links to the photos:

- Traveling From California to Tokyo and Arriving in Tokyo - December 2-3, 2006

- Touring Tokyo with Junko (Asakusa, Kitchen District, Akihabara, Imperial Palace, Ginza) - December 4, 2006

- Tsukiji Fish Market in Tokyo - December 5, 2006

- Taipei, Taiwan with friends/business associates Eric, Isabelle, Bryan, and Ivan - December 5-6, 2006

- Return from Taipei to Tokyo (Roppongi) followed by another day in Tokyo with Junko (Harajuku, Meiji, Shibuya, War Memorial) - December 7-8, 2006

If you have any questions about any of them, give a link to the photo in the comments on this blog entry with your question, and I will answer you.

Posted by Jake Richter in • JournalismTravel
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